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20 January, 2000 - (SEASON ONE/S1)

The rules on this page apply to the Soccer All Stars Management League (SAS), IRC Channel (#sas) and anything else associated with this site excluding some affiliates. You must read these terms and conditions before you will be accepted to our league. Failure to read the rules will result in your immediate termination.

Rule #1: Roleplays (RPs) are determined by quality, not quantity. While the Executive Board can and will put length and amount into factor when deciding a winner, the judgment will be based on who the Executive Board has felt did a better job of RPing over a certain course of time. The match results will then be sent out to writers and other such additions placed into the finalized match product. Any complaints about results can be sent to the Executive Board. If a complaint about a particular result is received, a rematch could be rescheduled, although this is unlikely. Continuous complaints about results will result in termination or penalties.

Rule #2: RPs must not contain any anti-semetic, racial, sexual or other such unnecessary comment. Any comment that personally insults a person's race, colour, or religion will be deemed null and void. If RPs frequently contain this problem, termination or penalties will result. Likewise, searching a rivals RP to find errors such as these too frequently will also result in penalty and/or termination.

Rule #3: RPs must be sent out to the leagues e-mail list (coined "roleplay list"). Updated roleplay lists shall be sent out as deemed necessary by the Board. Failure to send to the entire roleplay list will result in voiding of the RP. This means that every time you RP, you MUST send that RP to everybody on the SAS RP List.

Rule #4: You are limited to the use of your manager and him alone. Creation of "temporary" characters (such as your managers wife, a friend, etc.) is allowed. Use of commentators/reporters in RPs is also acceptable. Use of another's characters, a real person/manager, or another league other than the league belonging to the SAS will result in a penalty as well as voiding of the RP.

Rule #5: Spam mail is not acceptable. Informing the roleplay list of your league, site, or anything else of that nature will result in your immediate termination or severe penalties. The RP list is for RP's ONLY!

Rule #6: You are not allowed to inform AOL's Terms of Service (TOS), Hotmail's TOS, or any other mail client of any roleplays concerning a violation of their rules. If you inform AOL that someone from our league is spamming (when all they are really doing is RPing), you will be terminated immediately.

Rule #7: No RP lengtheners are allowed. An RP lengthener is defined as anything meant to make your RP look longer, such as a copyright statement, triple spacing, or anything else deemed such by the Executive Board. Failure to comply will result in voiding of roleplay or penalties.

Rule #8: Curses are banned from subject headers. Do not make mention of them at all. Curses, however, are allowed in your roleplays. We encourage that you censor the e-mail (**** out the words), but will not punish those who do not. However, all RPs are deemed to be either live on television, radio or in the national press. So using curses will will result in penalties for your manager or club.

Rule #9: E-mail switching is forbidden. A definition of e-mail switching would be changing your e-mail address once a week. Stick with one e-mail address, if you must change it then give us ample warning time. If you frequently change your e-mail address, we will simply not add you to our RP list anymore.

Rule #10: Asking the Executive Board for an opinion on something is prohibited. The Executive Board is required to give out no opinions on anything at any time. Asking, for example, if your RP was good or not, will result in a punishment of some sort, or what action the Executive Board will be taking against another employee of the league. If you continue to ask for our opinions after you've been told not to, penalties will be handed out.

Rule #11: You must send an application in for review in order to be considered for acceptance. Not everyone is accepted, so do not get your hopes up. Fill out the application as best you can, making sure to include a sample roleplay, even if you have never done one before.

Rule #12: No unoriginal manager or celebrity names are permitted in the SAS League. Unoriginal names are defined as any celebrity or manager that is somewhat of a household name. You must create your own original character in order to be reviewed. This also applies to all staff and other associates that your club has. The only celebrity names permitted are those that are professional footballers.

Rule #13: If any amount of biased deals are detected then the clubs involved will be put under investigation. The definition of biased deals is selling players to clubs on the cheap, to clubs that you are friendly on the cheap or to destroy your current club due to you not liking them. This will result in heavy penalties or termination.

Rule #14: The jobs in the league are divided into two different categories. Category A and Category B. Category A board members are the hardcore members who have a major say in the running of the league. These members are not allowed to manage within the league or vice versa. However, managers are allowed to take up Category B positions on the site which may include jobs such as a Columnist or a Representative. Managers are only allowed one team per person and anyone caught abusing that rule will be terminated from the league and given a 'life-ban' from managing at SAS.

Rule #15: The Executive Board reserve the right to terminate your position in SAS at any given time, with or without reason. We call all the shots here at SAS.

Rule #16: Throughout seasons, the Executive Board will come across managers who will continue to be a pain. Either purposely or by no fault of their own. We will kill them off in the next main news story. Pick of the bunch are fatal car crashes, shot down by gunman and drowned sleeping in the bath.

Rule #17: Matches are played every Saturday. Tactics have to be submitted to their deadlines! Your Match Squad and Team Instructions must be submitted a day before the game at 6:30pm! If you fail to meet these deadlines on a regular basis you will be punished via fining or even termination provided your club feel your under achieving. Missing a deadline will almost certainly result in your side losing that particular match.

Rule #18: RPs are supposed to be well thought out descriptive pieces of writing. If you can't manage a single paragraph in your RP then it's not worth applying or RPing at all. We want quality and will punish those who fail to produce.

Rule #19: Occasionally there will be a RANDOM SECTOR DAY (CLICK TO READ MORE). You must accept these days as part of the league. They can benefit you and your team or sometimes not!

Rule #20: ICQ is a very important tool to have. With it you can communicate with other SAS managers. ICQ can be used for negotiations and haggling over the prices of players when buying or selling. This is extremely important as we do NOT really want to see haggling on the RP board. The RP board is for long QUALITY RPs and not negotiating prices for players. However once a player has been signed or sold then it's a GOOD idea to do a RP about it!

Rule #21: When signing a player BOTH teams MUST submit the transfer details using the form provided at the INFORMATION DESK. If BOTH teams fail to submit the details then the transfer will be delayed causing the player to be ineligible to play for his new club.

Rule #22: Our final rule is to have FUN!!! Don't take things personally or too seriously! If your sacked live with it! We like sacked managers to come back and participate in the league again, it makes good news and a good league! So if your thrown out for doing something bad, don't worry it's all part and parcel of the fun. The rules are not that complex although there are MANY missing from this page due to common sense. Rules will be added or taken away as necessary.

Rule 23: Once accepted into the league, the SAS Executive Board will send URLs to pages that are NOT visible on the site. The URLs to certain pages are to remain SECRET from non members/managers. In the event that you've passed on the URL to someone from outside the league, penalties and/or termination will result. The URLs of these SECRET pages will regularly change and all managers/members will be given an ample notification of when this happens.

Rule 24: SECRET pages are basically pages that are NOT visible to non members due to a number of reasons. These pages are usually FORMS for managers only. Therefore to avoid spamming, cloning etc, they are only available to managers to view.



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